And don't forget that there are plenty of rival city-states out there with the armies and motivation to take you down. Better organize some sort of military defense as well. Once you've got a handle on all that, you can move on to the more complicated tasks. Luckily the interface for Zeus makes it easy. It doesn't really change too much from the model in Pharaoh but the small changes that are made make the game so much easier to play. First and most significantly, the summary screens for the various city tabs are now visible from the main city screen. Just click on the information bar and you'll get figures on unemployment, trade, immigration and cultural venues. And all without obscuring any part of the main city screen. This makes it easy to flip through the statistics for your city and make changes to your city planning on the fly. If you want super detailed information, that's also visible, but only in an expanded window that covers the city screen. The game also departs from the previous model in the scenarios. It comes with seven separate campaigns, each consisting of five to eight missions. Each campaign is drawn either from history (the Peloponnesian War) or mythology (The Quest for the Golden Fleece). The individual missions are laid out in sequence once you accomplish the goals of the first, you move on to the next one. The big difference is that Zeus doesn't ask you to rebuild your city from scratch each time. Why didn't anyone think of this sooner? The city you start with in each mission is the city you left behind in the previous mission.
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